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Kafka源码分析-序列四 -Producer -network层核心原理

发布时间:2011-07-03 06:56:12 文章来源:www.iduyao.cn 采编人员:星星草
Kafka源码分析-序列4 -Producer -network层核心原理
在上一篇我们分析了Java NIO的原理和使用方式,本篇将进一步分析Kafka client是如何基于NIO构建自己的network层。

network层的分层架构

下图展示了从最上层的KafkaProducer到最底层的Java NIO的构建层次关系:
图中淡紫色的方框表示接口或者抽象类,白色方框是具体实现。

整个架构图也体现了“面向接口编程”的思想:最底层Java NIO往上层全部以接口形式暴露,上面的3层,也都定义了相应的接口,逐层往上暴露。

接口的实例化(包括KafkaClient, Selectable, ChannelBuilder),也都在最外层的容器类KafkaProducer的构造函数中完成,KafkaProducer也就充当了一个“工厂”的角色,装配所有这些底层组件。

network层组件与NIO组件的映射关系

从上图也可以看出:
KakfaChannel基本是对SocketChannel的封装,只是这个中间多个一个间接层:TransportLayer,为了封装普通和加密的Channel;

Send/NetworkReceive是对ByteBuffer的封装,表示一次请求的数据包;

Kafka的Selector封装了NIO的Selector,内含一个NIO Selector对象。

Kafka Selector实现思路

1.从上图可以看出, Selector内部包含一个Map, 也就是它维护了所有连接的连接池。这些KafkaChannel都由ChannelBuilder接口创建。
private final Map<String, KafkaChannel> channels;

2.所有的io操作:connect, read, write其实都是在poll这1个函数里面完成的。具体什么意思呢?

NetworkClient的send()函数,调用了selector.send(Send send), 但这个时候数据并没有真的发送出去,只是暂存在了selector内部相对应的channel里面。下面看代码:
//Selector
    public void send(Send send) {
        KafkaChannel channel = channelOrFail(send.destination());  //找到数据包相对应的connection
        try {
            channel.setSend(send);  //暂存在这个connection(channel)里面
        } catch (CancelledKeyException e) {
            this.failedSends.add(send.destination());
            close(channel);
        }
    }

//KafkaChannel
    public void setSend(Send send) {
        if (this.send != null)  //关键点:当前的没有发出去之前,不能暂存下1个!!!关于这个,后面还要详细分析
            throw new IllegalStateException("Attempt to begin a send operation with prior send operation still in progress.");
        this.send = send;   //暂存这个数据包
        this.transportLayer.addInterestOps(SelectionKey.OP_WRITE);
    }

public class KafkaChannel {
    private final String id;
    private final TransportLayer transportLayer;
    private final Authenticator authenticator;
    private final int maxReceiveSize;
    private NetworkReceive receive;
    private Send send;   //关键点:1个channel一次只能存放1个数据包,在当前的send数据包没有完整发出去之前,不能存放下一个
    ...
}

暂存在channel中之后,poll函数进行处理,我们抽象出一个输入-输出模型如下:
输入:暂存的send数据包
输出:完成的sends, 完成的receive(针对上1次的send), 建立的连接, 断掉的连接。

    @Override
    public void poll(long timeout) throws IOException {
        if (timeout < 0)
            throw new IllegalArgumentException("timeout should be >= 0");
        clear();  //关键点:每次poll之前,会清空“输出”
        if (hasStagedReceives())
            timeout = 0;
        /* check ready keys */
        long startSelect = time.nanoseconds();
        int readyKeys = select(timeout);
        long endSelect = time.nanoseconds();
        currentTimeNanos = endSelect;
        this.sensors.selectTime.record(endSelect - startSelect, time.milliseconds());

        if (readyKeys > 0) {
            Set<SelectionKey> keys = this.nioSelector.selectedKeys();
            Iterator<SelectionKey> iter = keys.iterator();
            while (iter.hasNext()) {
                SelectionKey key = iter.next();
                iter.remove();
                KafkaChannel channel = channel(key);

                // register all per-connection metrics at once
                sensors.maybeRegisterConnectionMetrics(channel.id());
                lruConnections.put(channel.id(), currentTimeNanos);

                try {
                    /* complete any connections that have finished their handshake */
                    if (key.isConnectable()) {
                        channel.finishConnect();    //把建立的连接,加入输出结果集合
                        this.connected.add(channel.id());
                        this.sensors.connectionCreated.record();
                    }

                    ...

                    if (channel.ready() && key.isReadable() && !hasStagedReceive(channel)) {
                        NetworkReceive networkReceive;
                        while ((networkReceive = channel.read()) != null)
                            addToStagedReceives(channel, networkReceive);
                    }

                    if (channel.ready() && key.isWritable()) {
                        Send send = channel.write();
                        if (send != null) {
                            this.completedSends.add(send);  //把完成的发送,加入输出结果集合
                            this.sensors.recordBytesSent(channel.id(), send.size());
                        }
                    }

                    if (!key.isValid()) {
                        close(channel);
                        this.disconnected.add(channel.id());  //把断掉的连接,加入输出结果集合
                    }
                } catch (Exception e) {
                    String desc = channel.socketDescription();
                    if (e instanceof IOException)
                        log.debug("Connection with {} disconnected", desc, e);
                    else
                        log.warn("Unexpected error from {}; closing connection", desc, e);
                    close(channel);
                    this.disconnected.add(channel.id()); //把断掉的连接,加入输出结果集合
                }
            }
        }

        addToCompletedReceives(); //把完成的接收,加入输出结果集合

        long endIo = time.nanoseconds();
        this.sensors.ioTime.record(endIo - endSelect, time.milliseconds());
        maybeCloseOldestConnection();
    }

核心原理之1 – 消息的分包

在上面的代码中,为什么会有addToStagedReceives? 什么叫做staged receives呢? 这叫要从数据的分包说起:

在NetworkClient中,往下传的是一个完整的ClientRequest,进到Selector,暂存到channel中的,也是一个完整的Send对象(1个数据包)。但这个Send对象,交由底层的channel.write(Bytebuffer b)的时候,并不一定一次可以完全发送,可能要调用多次write,才能把一个Send对象完全发出去。这是因为write是非阻塞的,不是等到完全发出去,才会返回。所以才有上面的代码:
                    if (channel.ready() && key.isWritable()) {
                        Send send = channel.write(); //send不为空,表示完全发送出去,返回发出去的这个Send对象。如果没完全发出去,返回null
                        if (send != null) {  
                            this.completedSends.add(send);
                            this.sensors.recordBytesSent(channel.id(), send.size());
                        }
                    }

同样,在接收的时候,channel.read(Bytebuffer b),一个response也可能要read多次,才能完全接收。所以就有了上面的while循环代码:
                    if (channel.ready() && key.isReadable() && !hasStagedReceive(channel)) {
                        NetworkReceive networkReceive;
                        while ((networkReceive = channel.read()) != null)  //循环接收,直到1个response完全接收到,才会从while循环退出
                            addToStagedReceives(channel, networkReceive);
                    }

核心原理之2 – 消息的分界

从上面知道,底层数据的通信,是在每一个channel上面,2个源源不断的byte流,一个send流,一个receive流。
send的时候,还好说,发送之前知道一个完整的消息的大小;
那接收的时候,我怎么知道一个msg response什么时候结束,然后开始接收下一个response呢?

这就需要一个小技巧:在所有request,response头部,首先是一个定长的,4字节的头,receive的时候,至少调用2次read,先读取这4个字节,获取整个response的长度,接下来再读取消息体。
public class NetworkReceive implements Receive {
    private final String source;
    private final ByteBuffer size;  //头部4字节的buffer
    private final int maxSize;
    private ByteBuffer buffer;  //后面整个消息response的buffer

    public NetworkReceive(String source) {
        this.source = source;
        this.size = ByteBuffer.allocate(4);   //先分配4字节的头部
        this.buffer = null;
        this.maxSize = UNLIMITED;
   }
}

核心原理之3 - 消息时序保证

在InFlightRequests中,存放了所有发出去,但是response还没有回来的request。request发出去的时候,入对;response回来,就把相对应的request出对。
final class InFlightRequests {

    private final int maxInFlightRequestsPerConnection;
    private final Map<String, Deque<ClientRequest>> requests = new HashMap<String, Deque<ClientRequest>>();
}

这个有个关键点:我们注意到request与response的配对,在这里是用队列表达的,而不是Map。用队列的入队,出队,完成2者的匹配。要实现这个,服务器就必须要保证消息的时序:即在一个socket上面,假如发出去的reqeust是0, 1, 2,那返回的response的顺序也必须是0, 1, 2。

但是服务器是1 + N + M模型,所有的请求进入一个requestQueue,然后是多线程并行处理的。那它如何保证消息的时序呢?

答案是mute/unmute机制:每当一个channel上面接收到一个request,这个channel就会被mute,然后等response返回之后,才会再unmute。这样就保证了同1个连接上面,同时只会有1个请求被处理。

下面是服务端的代码:
    selector.completedReceives.asScala.foreach { receive =>
          try {
            val channel = selector.channel(receive.source)
            val session = RequestChannel.Session(new KafkaPrincipal(KafkaPrincipal.USER_TYPE, channel.principal.getName),
              channel.socketAddress)
            val req = RequestChannel.Request(processor = id, connectionId = receive.source, session = session, buffer = receive.payload, startTimeMs = time.milliseconds, securityProtocol = protocol)
            requestChannel.sendRequest(req)
          } catch {
            case e @ (_: InvalidRequestException | _: SchemaException) =>
              // note that even though we got an exception, we can assume that receive.source is valid. Issues with constructing a valid receive object were handled earlier
              error("Closing socket for " + receive.source + " because of error", e)
              close(selector, receive.source)
          }
          selector.mute(receive.source)    //收到请求,把这个请求对应的channel, mute
        }

        selector.completedSends.asScala.foreach { send =>
          val resp = inflightResponses.remove(send.destination).getOrElse {
            throw new IllegalStateException(s"Send for ${send.destination} completed, but not in `inflightResponses`")
          }
          resp.request.updateRequestMetrics()
          selector.unmute(send.destination)  //发送response之后,把这个responese对应的channel, unmute
        }

NetworkClient实现思路

上面已经讲到:
(1)Selector维护了所有连接的连接池,所有连接上,消息的发送、接收都是通过poll函数进行的
(2)一个channel一次只能暂存1个Send对象。

但如果这个Send对象,一次poll之后,没有完全发送出去怎么办呢?看上层NetworkClient怎么处理的:

关键的client.ready函数

先从Sender的run()函数看起:
    public void run(long now) {
        Cluster cluster = metadata.fetch();
        // get the list of partitions with data ready to send
        RecordAccumulator.ReadyCheckResult result = this.accumulator.ready(cluster, now);

        if (result.unknownLeadersExist)
            this.metadata.requestUpdate();

        // remove any nodes we aren't ready to send to
        Iterator<Node> iter = result.readyNodes.iterator();
        long notReadyTimeout = Long.MAX_VALUE;
        while (iter.hasNext()) {
            Node node = iter.next();
            if (!this.client.ready(node, now)) {   //关键函数!!!
                iter.remove();
                notReadyTimeout = Math.min(notReadyTimeout, this.client.connectionDelay(node, now));
            }
        }

        // create produce requests
        Map<Integer, List<RecordBatch>> batches = this.accumulator.drain(cluster,
                                                                         result.readyNodes,
                                                                         this.maxRequestSize,
                                                                         now);

        List<RecordBatch> expiredBatches = this.accumulator.abortExpiredBatches(this.requestTimeout, cluster, now);
        // update sensors
        for (RecordBatch expiredBatch : expiredBatches)
            this.sensors.recordErrors(expiredBatch.topicPartition.topic(), expiredBatch.recordCount);

        sensors.updateProduceRequestMetrics(batches);
        List<ClientRequest> requests = createProduceRequests(batches, now);

        long pollTimeout = Math.min(result.nextReadyCheckDelayMs, notReadyTimeout);
        if (result.readyNodes.size() > 0) {
            log.trace("Nodes with data ready to send: {}", result.readyNodes);
            log.trace("Created {} produce requests: {}", requests.size(), requests);
            pollTimeout = 0;
        }

        for (ClientRequest request : requests)  //每个request分属于不同的Node
            client.send(request, now);   //client的send就是直接调用了selector.send,消息暂存在channel里面,没有发送

        this.client.poll(pollTimeout, now); //调用selector.poll,处理连接、发送、接收
    }

在上面的代码中,有一个关键函数:client.ready(Node n, ..), 这个函数内部会判断这个node有没有ready,如果没有ready,就会从readNodes里面移除,接下来就不会往这个Node发送消息。

那什么叫ready呢? 我们看一下代码:
    public boolean ready(Node node, long now) {
        if (isReady(node, now))
            return true;

        if (connectionStates.canConnect(node.idString(), now))
            initiateConnect(node, now);
        return false;
    }

    public boolean isReady(Node node, long now) {
        return !metadataUpdater.isUpdateDue(now) && canSendRequest(node.idString());
    }

    private boolean canSendRequest(String node) {
        return connectionStates.isConnected(node) && selector.isChannelReady(node) && inFlightRequests.canSendMore(node);
    }

    public boolean canSendMore(String node) {
        Deque<ClientRequest> queue = requests.get(node);
        return queue == null || queue.isEmpty() ||
               (queue.peekFirst().request().completed() && queue.size() < this.maxInFlightRequestsPerConnection);
    }

    public boolean completed() {
        return remaining <= 0 && !pending;
    }

上面的代码封了好几层,但总结下来,一个Node ready,可以向其发送请求,需要符合以下几个条件:
1. metadata正常,不需要update: !metadataUpdater.isUpdateDue(now)
2. 连接正常 connectionStates.isConnected(node)
3. channel是ready状态:这个对于PlaintextChannel, 一直返回true
4. 当前该channel中,没有in flight request,所有请求都处理完了
5. 当前该channel中,队列尾部的request已经完全发送出去, request.completed(),并且inflight request数目,没有超过设定的最大值(缺省为5,即允许在“天上飞”的request最多有5个,所谓在“天上飞”,就是发出去了,response还没有回来)

而上面的第5个条件,正是解决了上面的问题:一个channel里面的Send对象要是只发送了部分,下1次就不会处于ready状态了。

client.poll函数

下面看一下client.poll,是如何封装selector.poll的:
    public List<ClientResponse> poll(long timeout, long now) {
        long metadataTimeout = metadataUpdater.maybeUpdate(now);
        try {
            this.selector.poll(Utils.min(timeout, metadataTimeout, requestTimeoutMs));
        } catch (IOException e) {
            log.error("Unexpected error during I/O", e);
        }

        //上面说到,selector.poll函数,会把处理结果,放到一堆的状态变量里面(输出结果集),现在就是处理这堆输出结果的时候了。

        long updatedNow = this.time.milliseconds();
        List<ClientResponse> responses = new ArrayList<>();
        handleCompletedSends(responses, updatedNow);
        handleCompletedReceives(responses, updatedNow);
        handleDisconnections(responses, updatedNow);
        handleConnections();
        handleTimedOutRequests(responses, updatedNow);

        // invoke callbacks
        for (ClientResponse response : responses) {
            if (response.request().hasCallback()) {
                try {
                    response.request().callback().onComplete(response);
                } catch (Exception e) {
                    log.error("Uncaught error in request completion:", e);
                }
            }
        }

        return responses;
   }

//Selector中的那堆状态变量,在每次poll之前,被clear情况掉,每次poll之后,填充。
//然后在client.poll里面,这堆输出结果被处理
public class Selector implements Selectable {
    。。。
    private final List<Send> completedSends;
    private final List<NetworkReceive> completedReceives;
    private final Map<KafkaChannel, Deque<NetworkReceive>> stagedReceives;
    private final List<String> disconnected;
    private final List<String> connected;
。。。
}

连接检测 & 自动重连机制

在所有tcp长链接的编程中,都有一个基本问题要解决:如何判断1个连接是否断开?客户端需要维护所有连接的状态(connecting, connected, disconnected),然后根据连接状态做不同逻辑。

但在NIO中,并没有一个函数,可以直接告诉你一个连接是否断开了;在NetworkClient里面,也并没有开一个线程,不断发送心跳消息,来检测连接。那它是如何处理的呢?

检测连接断开的手段

在networkClient的实现中,用了3种手段,来判断一个连接是否断开:
手段1:所有的IO函数,connect, finishConnect, read, write都会抛IOException,因此任何时候,调用这些函数的时候,只要抛异常,就认为连接已经断开。

手段2:selectionKey.isValid()

手段3:inflightRequests,所有发出去的request,都设置有一个response返回的时间。在这个时间内,response没有回来,就认为连接断了。

前2种手段,都集中在Select.poll函数里面:
    public void poll(long timeout) throws IOException {
        if (timeout < 0)
            throw new IllegalArgumentException("timeout should be >= 0");
        clear();
        if (hasStagedReceives())
            timeout = 0;
        /* check ready keys */
        long startSelect = time.nanoseconds();
        int readyKeys = select(timeout);
        long endSelect = time.nanoseconds();
        currentTimeNanos = endSelect;
        this.sensors.selectTime.record(endSelect - startSelect, time.milliseconds());

        if (readyKeys > 0) {
            Set<SelectionKey> keys = this.nioSelector.selectedKeys();
            Iterator<SelectionKey> iter = keys.iterator();
            while (iter.hasNext()) {
                SelectionKey key = iter.next();
                iter.remove();
                KafkaChannel channel = channel(key);

                // register all per-connection metrics at once
                sensors.maybeRegisterConnectionMetrics(channel.id());
                lruConnections.put(channel.id(), currentTimeNanos);

                try {
                    /* complete any connections that have finished their handshake */
                    if (key.isConnectable()) {
                        channel.finishConnect();
                        this.connected.add(channel.id());
                        this.sensors.connectionCreated.record();
                    }

                    /* if channel is not ready finish prepare */
                    if (channel.isConnected() && !channel.ready())
                        channel.prepare();

                    /* if channel is ready read from any connections that have readable data */
                    if (channel.ready() && key.isReadable() && !hasStagedReceive(channel)) {
                        NetworkReceive networkReceive;
                        while ((networkReceive = channel.read()) != null)
                            addToStagedReceives(channel, networkReceive);
                    }

                    /* if channel is ready write to any sockets that have space in their buffer and for which we have data */
                    if (channel.ready() && key.isWritable()) {
                        Send send = channel.write();
                        if (send != null) {
                            this.completedSends.add(send);
                            this.sensors.recordBytesSent(channel.id(), send.size());
                        }
                    }

                    if (!key.isValid()) {   //手段2
                        close(channel);
                        this.disconnected.add(channel.id());
                    }
                } catch (Exception e) {  //手段1:任何一个io函数,只要抛错,就认为连接断了
                    String desc = channel.socketDescription();
                    if (e instanceof IOException)
                        log.debug("Connection with {} disconnected", desc, e);
                    else
                        log.warn("Unexpected error from {}; closing connection", desc, e);
                    close(channel);
                    this.disconnected.add(channel.id());
                }
            }
        }

        addToCompletedReceives();

        long endIo = time.nanoseconds();
        this.sensors.ioTime.record(endIo - endSelect, time.milliseconds());
        maybeCloseOldestConnection();
    }

第3种手段,在NetworkClient里面:
    public List<ClientResponse> poll(long timeout, long now) {
        long metadataTimeout = metadataUpdater.maybeUpdate(now);
        try {
            this.selector.poll(Utils.min(timeout, metadataTimeout, requestTimeoutMs));
        } catch (IOException e) {
            log.error("Unexpected error during I/O", e);
        }

        long updatedNow = this.time.milliseconds();
        List<ClientResponse> responses = new ArrayList<>();
        handleCompletedSends(responses, updatedNow);
        handleCompletedReceives(responses, updatedNow);
        handleDisconnections(responses, updatedNow);
        handleConnections();
        handleTimedOutRequests(responses, updatedNow); //手段3:处理所有TimeOutRequests

        for (ClientResponse response : responses) {
            if (response.request().hasCallback()) {
                try {
                    response.request().callback().onComplete(response);
                } catch (Exception e) {
                    log.error("Uncaught error in request completion:", e);
                }
            }
        }

        return responses;
    }

    private void processDisconnection(List<ClientResponse> responses, String nodeId, long now) {
        connectionStates.disconnected(nodeId, now);
        for (ClientRequest request : this.inFlightRequests.clearAll(nodeId)) {
            log.trace("Cancelled request {} due to node {} being disconnected", request, nodeId);
            if (!metadataUpdater.maybeHandleDisconnection(request)) //把MetaDataRequest排除在外,其它所有请求,只要超时,就认为连接断开
                responses.add(new ClientResponse(request, now, true, null));
        }
    }

除了上述的2个地方,还要一个地方,就是初始化的时候
    private void initiateConnect(Node node, long now) {
        String nodeConnectionId = node.idString();
        try {
            log.debug("Initiating connection to node {} at {}:{}.", node.id(), node.host(), node.port());
            this.connectionStates.connecting(nodeConnectionId, now);
            selector.connect(nodeConnectionId,
                             new InetSocketAddress(node.host(), node.port()),
                             this.socketSendBuffer,
                             this.socketReceiveBuffer);
        } catch (IOException e) { //检测到连接断开
            connectionStates.disconnected(nodeConnectionId, now);
            metadataUpdater.requestUpdate();
            log.debug("Error connecting to node {} at {}:{}:", node.id(), node.host(), node.port(), e);
        }
    }

检测时机

从上面代码我们可以看出,连接的检测时机,有2个:
一个是初始建立连接的时候,一个就是每次poll循环,每poll一次,就收集到一个断开的连接集合。

下面分别是Selector和NetworkClient中,关于连接状态的数据结构:
//Selector中的连接状态
public class Selector implements Selectable {
    private final List<String> disconnected;
    private final List<String> connected;
    ..
}

//NetworkClient中的连接状态维护
public class NetworkClient implements KafkaClient {
    private final ClusterConnectionStates connectionStates;
    ...
}

final class ClusterConnectionStates {
    private final long reconnectBackoffMs; //重连的时间间隔
    private final Map<String, NodeConnectionState> nodeState;
}

    private static class NodeConnectionState {
        ConnectionState state;
        long lastConnectAttemptMs;  //上1次发起重连的时间
        ...
    }

public enum ConnectionState {
    DISCONNECTED, CONNECTING, CONNECTED
}

总结:
1. Selector中的连接状态,在每次poll之前,会调用clear清空;在poll之后,收集。
2. Selector中的连接状态,会传给上层NetworkClient,用于它更新自己的连接状态
3. 出了来自Selctor,NetworkClient自己内部的inflightRequests,也就是上面的手段3, 也用于检测连接状态。

通过上面的机制,就保证了NetworkClient可以实时准确维护所有connection的状态。

自动重连 - ready函数

状态知道了,那剩下的就是自动重连了。这个发生在更上层的Send的run函数里面:
//Sender
    public void run(long now) {
        Cluster cluster = metadata.fetch();
        RecordAccumulator.ReadyCheckResult result = this.accumulator.ready(cluster, now);

        if (result.unknownLeadersExist)
            this.metadata.requestUpdate();

        Iterator<Node> iter = result.readyNodes.iterator();
        long notReadyTimeout = Long.MAX_VALUE;
        while (iter.hasNext()) {
            Node node = iter.next();
            if (!this.client.ready(node, now)) {  //关键的ready函数
                iter.remove();
                notReadyTimeout = Math.min(notReadyTimeout, this.client.connectionDelay(node, now));
            }
        }

    public boolean ready(Node node, long now) {
        if (isReady(node, now))
            return true;

        if (connectionStates.canConnect(node.idString(), now))
            initiateConnect(node, now);   //发起重连

        return false;
    }

    public boolean canConnect(String id, long now) {
        NodeConnectionState state = nodeState.get(id);
        if (state == null)
            return true;
        else
            return state.state == ConnectionState.DISCONNECTED && now - state.lastConnectAttemptMs >= this.reconnectBackoffMs;
    }

从上面函数可以看出,每次Send发数据之前,会先调用client.ready(node)判断该node的连接是否可用。

在ready内部,如果连接不是connected状态,会再判断是否可以发起自动重连,检测条件有2个:

条件1: 它不能是connecting状态,必须是disconnected

条件2: 重连不能太频繁。当前时间距离上1次重连时间,要有一定的间隔。如果broker挂了,你太频繁的重连也不起作用。

这里有个关键点:因为都是非阻塞调用,本次虽然检测到连接断了,但只是发起连接,不会等到连接建立好了,再执行下面的代码。
会在poll之后,判断连接是否建立;在下1次或者下几次poll之前,可能连接才会建立好,ready才会返回true.
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